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Animate characters with Auto Lip-Sync

  1. Create up to 12 mouth phoneme drawings (each on its own blank keyframe)

  2. Create a mouth symbol (from your phoneme drawings). Auto Lip Sync references from mouth poses.

  3. Import your audio to your symbol layer. Import your audio to a new layer and set it to Stream.

  4. Make sure you also import your audio layer to your main Scene. (audio will not render from symbol)

  5. Select Lip Syncing. Assign each viseme (we've been calling these phonemes) to an individual sound.

  6. Make sure to select your audio layer and

  7. View the final result.

Animate characters with Frame Picker

  1. Create up to 12 mouth phoneme drawings (each on its own blank keyframe)

  2. Create a mouth symbol (from your phoneme drawings). Frame picker will cycle references from poses.

  3. Import your audio to your symbol layer. Import your audio to a new layer and set it to Stream.

  4. Make sure you also import your audio layer to your main Scene. (audio will not render from symbol)

  5. You may now use the ass keyframe function and the frame picker selector to cycle through and alter your keyframes

  6. View the final result.

Video Tutorials for Lip Sync in AN

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