Animate characters with Auto Lip-Sync
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Create up to 12 mouth phoneme drawings (each on its own blank keyframe)
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Create a mouth symbol (from your phoneme drawings). Auto Lip Sync references from mouth poses.
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Import your audio to your symbol layer. Import your audio to a new layer and set it to Stream.
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Make sure you also import your audio layer to your main Scene. (audio will not render from symbol)
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Select Lip Syncing. Assign each viseme (we've been calling these phonemes) to an individual sound.
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Make sure to select your audio layer and
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View the final result.
Animate characters with Frame Picker
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Create up to 12 mouth phoneme drawings (each on its own blank keyframe)
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Create a mouth symbol (from your phoneme drawings). Frame picker will cycle references from poses.
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Import your audio to your symbol layer. Import your audio to a new layer and set it to Stream.
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Make sure you also import your audio layer to your main Scene. (audio will not render from symbol)
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You may now use the ass keyframe function and the frame picker selector to cycle through and alter your keyframes
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View the final result.
Video Tutorials for Lip Sync in AN