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#DailyDrawing

 

Everyday you are enrolled in this course, I expect you to draw one thing.

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Each week, this means, you have seven drawings or doodles in your sketchbook.

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You can use any sketchbook of your choice, make one out of loose “pages” you’ve drawn on put into a folder/binder, scan in images to layout sketches, create a digital sketch book as a pdf/googledoc/blog/tumblr….how you do this is up to you, but you must find YOUR way of doing it! If you don’t use a physical sketchbook, draw on the Cintiq and start a sketch blog, or folder, to hand in. If you are feeling exceptionally against this process, draw on napkins, backs of receipts, discarded envelopes, you name it.

This is not meant to be a major time-suck, although you are certainly welcome to spend as much time as you like on this. Doodle. Make a mark. Then make another mark. Use line, volume, shape, color. Give yourself a minimum of 3 to 10 minutes a day to quickly sketch anything that comes to mind and eye.

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You will hand this in at the end of October and the end of December. HERE. Please see schedule to add to calendar.

 

 

This is a total of 80 days– each daily drawing is worth 1 point. Each time I hear “I can’t draw!,” one point will be deducted from your total.

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(80 days= 80 drawings= 80 points total= +1 point per drawing, -1 points per “I can’t draw” and/or missing drawing)

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But, WHY?! :

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“In traditional 2D animation, being comfortable with drawing will help you in creating strong character designs, creating believable motion, conveying weight and momentum through your drawing style, understanding directional light and shadow, and maintaining consistency between frames of animation.
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In 2D computer animation, said drawing skills may not be so critical considering how often you’ll be tweening your animations. These skills are still important to character design and principles of motion, as you can’t always trust the program to do it for you. Learning to draw is about more than just creating still images; it’s about understanding the physics of those still images and recreating that physics believably using line, shading, and color. This can be as true of an image of a woman running as it is of an image of a leaf blowing in the breeze.\
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Learning to draw is, in many ways, about studying motion – and motion is, of course, the key principle of animation.
In 3D computer modeling and animation, the same reasons apply, but take on even more depth. Suddenly a fine art lesson on directional light becomes the foundation for creating atmospheric lighting in a 3D scene; the theory involved in drawing motion studies lays the groundwork for creating realistic, fluid motion in your 3D models; lessons on depth and texture contribute to creating bump maps and texture maps that enhance your scene.”
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-Adrien-Luc Sanders

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Remember, it’s about quantity not (necessarily) quality. It is about three things: PRACTICE, OBSERVATION, and COLLECTING your ideas.

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Instagram is a great way/place to connect with other artists using “daily drawing” methods to document/practice/boost creativity.
https://www.instagram.com/explore/tags/dailydrawing/

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It’s a muscle. Use it.

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WARNING:  You will draw crap.  That’s okay. In fact, that’s great. Just make note of where you can improve, but don’t stress out about it. Take your time, or take 5 to 10 minutes a day. Just do it*.

 

 

 

* Put in your 10,000 hours mentioned above. For more info see here. 

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